We would like every single page on the Internet to load instantly and be easy to use and understand. It’s only some kind of ideal, you will find problems with every page (with this one as well). It’s good to know what these problems are, at least. Let’s review some of them through simple tips. Continue reading →
To move forward I started working on zoning. There is a new type of object representing a lot. Buildings will grow on these later. Currently, there is no zoning by mouse, even though option appears in the menu. Regarding roads, I started road network graph. I think I will finish intersection rendering next week. Pushed 10 commits, total 131.
This week was pretty tough on me, so the update comes late. I made a bulldozer tool for buildings. All the buildings in selected area will get removed. I added the executable icon, which is also visible in the window title. There’s new menu to choose the tool, I have to create some decent icons since temporary ones are awful 🙂 Pushed 14 commits, total 121.
I post progress summary for Konstruisto on Fridays, but not everybody knows what this project is. Every week I have to paste the same formula at the top. It shows in the RSS feed, it generates pingbacks to my articles and is unhandy in many other ways.
I thought I would make a WordPress plugin to solve these problems. It was a great opportunity to refresh my knowledge about the system – I hadn’t used WordPress for three years! Continue reading →
Honestly, this week was quite unproductive, speaking of new features. I managed to resolve most of the problems with textures (but it’s still WIP, there are some minor artifacts). I wrote needed geometry checks for the roads; standard intersections render correctly. The rest of the time went for some refactoring and code cleanup necessary to paint on ground tiles. Pushed 16 commits, total 107 (over 100, yay!).
Selenium is a testing tool used in web development. It emulates user behavior inside a web browser, right in front of you. It can interact with links, move the mouse and so on. As an example, we will make a script that draws a simple shape in Sketchpad. Selenium has many integrations; I will use Python and Google Chrome driver. And everything under 60 lines of code!
Previous week I mentioned road implementation. I started with rendering and got stuck a bit while handling texture atlases (search for GL_TEXTURE_2D_ARRAY if you’re interested, I even may write an article about it). Roads are half-done then. I moved to easier stuff and made menu state and settings (in code so far). UI renders textures now; it took me quite a lot of time since I missed there is a function for loading images and wrote everything by hand at first 🙂 Use G to turn off the grid. This week I pushed 21 commits (total 91).